Difference between revisions of "KickHarness"

From RGB-Pi Wiki
Jump to: navigation, search
m
 
Line 1: Line 1:
The KickHarness is an external connector for the JAMMA used in CPS boards to provide the games two extra buttons per player.
+
The KickHarness is an external connector of the JAMMA used in CPS boards to provide to StreetFighter games three extra buttons by player.
  
How can we connect this extra cables in our RGB-Pi JAMMA? There are two available options:
+
How can we connect this extra cables in our RGB-Pi JAMMA?
  
=== 1. Through the jamma itself, transforming the same into a jamma+ model ===
+
  Kick
 
+
  ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┓
On the jamma board, we have pins 26 and 27 for buttons 5 and 6 for player1 and <d> and <e> for Player2
+
  ┃P2 Button4      4┃6      Button6 P1┃
 
+
   ┃P2 Button5      5┃5      Button5 P1┃
   ┃P2 Button5      d┃26    Button5 P1┃
+
   ┃P2 Button6      6┃4      Button4 P1┃
   ┃P2 Button6      e┃27    Button6 P1┃
 
  ┃GND            f┃28            GND┃
 
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
In a standard jamma configuration we would find this:
 
  
  ┃                d┃26              ┃
+
On the board have a extra pads named Kick and on the sides you have the numbering of each button and its player, we just have to solder the 6-pin connector that accompanied our board in the package and connect our extra pins there, you will see that the ground pins are missing but it is not necessary to connect them anymore that the masses of all the buttons should be common, if not, join a mass of buttons 1, 2 or 3 to a mass of buttons 4 on the CPO.
  ┃GND            e┃27            GND┃
 
  ┃GND            f┃28            GND┃
 
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
Everything boils down to rewire the pins 27 GND and <e> GND to the 28 and <f> leaving free 26, 27, <d> and <e> for soldering some wires into a KickHarness connector.
 
 
 
=== 2) Through the points located on the board ===
 
 
 
The second option is connecting it to the points in the board with the labels P1B9 P1B10 P2B9 and P2B10. The name is self-explaining which one is for player1, player2 and its sorting. Button 9 and 10 are buttons 5 and 6 in the kickHarness and button 10, so we would solder the wires there to the connector.
 
  
 
Once ended, we need to perform the remapping of the controllers.
 
Once ended, we need to perform the remapping of the controllers.
 
=== Bonus Option ===
 
 
If you don't like soldering, there exists adapters for KickHarness to jamma+ which add the buttons through the jamma and include a voltimeter as an extra:
 
 
'''JNX v1.3 Atlas Adapter'''
 
 
[[File:Atlas.jpg|400px|thumb|left|Haz click para ampliar]]
 

Latest revision as of 09:13, 3 May 2020

The KickHarness is an external connector of the JAMMA used in CPS boards to provide to StreetFighter games three extra buttons by player.

How can we connect this extra cables in our RGB-Pi JAMMA?

  Kick
  ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┓
  ┃P2 Button4      4┃6      Button6 P1┃
  ┃P2 Button5      5┃5      Button5 P1┃
  ┃P2 Button6      6┃4      Button4 P1┃
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛

On the board have a extra pads named Kick and on the sides you have the numbering of each button and its player, we just have to solder the 6-pin connector that accompanied our board in the package and connect our extra pins there, you will see that the ground pins are missing but it is not necessary to connect them anymore that the masses of all the buttons should be common, if not, join a mass of buttons 1, 2 or 3 to a mass of buttons 4 on the CPO.

Once ended, we need to perform the remapping of the controllers.