Difference between revisions of "KickHarness"
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− | The KickHarness is an external connector for the JAMMA used in CPS boards to provide the game with two extra buttons per player. | + | The KickHarness is an external connector for the JAMMA used in CPS boards to provide the game with two extra buttons per player.<br> |
− | How can we connect this extra cables in our RGB-Pi JAMMA? There are two options. Through the jamma itself making it a jamma+ model or through the points located on the board. | + | How can we connect this extra cables in our RGB-Pi JAMMA? There are two options. Through the jamma itself making it a jamma+ model or through the points located on the board.<br> |
On the jamma board we have pins 26 and 27 for buttons 5 and 6 for player 1 and d and e for Player2 | On the jamma board we have pins 26 and 27 for buttons 5 and 6 for player 1 and d and e for Player2 | ||
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┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛ | ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛ | ||
− | En un jamma estándar nos encontraríamos esto: | + | En un jamma estándar nos encontraríamos esto:<br> |
In a standard jamma configuration we would find this: | In a standard jamma configuration we would find this: | ||
Revision as of 15:12, 2 August 2019
El KickHarness es un conector externo al JAMMA utilizado comunmente en placas CPS para dotar al juego de dos botones extras por jugador.
Como podemos conectar esto cables extra en nuestro RGB-Pi JAMMA? Hay dos opciones, a través del propio jamma convirtiéndolo en un modelo jamma+ o a través de los puntos localizados en la placa.
Si vemos el pinout de nuestra placa jamma tenemos los pines 26 y 27 para los botones 5 y 6 del player1 y d y e para los del Player2
The KickHarness is an external connector for the JAMMA used in CPS boards to provide the game with two extra buttons per player.
How can we connect this extra cables in our RGB-Pi JAMMA? There are two options. Through the jamma itself making it a jamma+ model or through the points located on the board.
On the jamma board we have pins 26 and 27 for buttons 5 and 6 for player 1 and d and e for Player2
┃P2 Button5 d┃26 Button5 P1┃ ┃P2 Button6 e┃27 Button6 P1┃ ┃GND f┃28 GND┃ ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
En un jamma estándar nos encontraríamos esto:
In a standard jamma configuration we would find this:
┃ d┃26 ┃ ┃GND e┃27 GND┃ ┃GND f┃28 GND┃ ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
Se trataría de recolocar los cables de masa de los pines 27 y e en 28 y f dejando libres 26,27,d y e para soldar unos cables en dirección a un conector hacia el KickHarness.
La segunda opción es conectarlo a los puntos que tenemos en la placa con el nombre de P1B9 P1B10 P2B9 y P2B10, el nombre ya nos dice cuales son del player1 y cuales del player2 asi como el orden, boton 9 seria el boton 5 del kickharness y el boton 10 seria el boton 6,soldaremos ahí los cables hacia el conector.
Una vez terminado mapearemos de nuevo los controles.