Difference between revisions of "KickHarness"

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El KickHarness es un conector externo al JAMMA utilizado comunmente en placas CPS para dotar al juego de dos botones extras por jugador.
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The KickHarness is an external connector of the JAMMA used in CPS boards to provide to StreetFighter games three extra buttons by player.
  
Como podemos conectar esto cables extra en nuestro RGB-Pi JAMMA? Hay dos opciones, a través del propio jamma convirtiéndolo en un modelo jamma+ o a través de los puntos localizados en la placa.
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How can we connect this extra cables in our RGB-Pi JAMMA?
  
Si vemos el pinout de nuestra placa jamma tenemos los pines 26 y 27 para los botones 5 y 6 del player1 y d y e para los del Player2
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  Kick
 
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  ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┓
 
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  ┃P2 Button4      4┃6      Button6 P1┃
The KickHarness is an external connector for the JAMMA used in CPS boards to provide the game with two extra buttons per player.<br>
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   ┃P2 Button5      5┃5      Button5 P1┃
How can we connect this extra cables in our RGB-Pi JAMMA? There are two options. Through the jamma itself making it a jamma+ model or through the points located on the board.<br>
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   ┃P2 Button6      6┃4      Button4 P1┃
On the jamma board we have pins 26 and 27 for buttons 5 and 6 for player 1 and d and e for Player2
 
 
 
 
 
   ┃P2 Button5      d┃26    Button5 P1┃
 
   ┃P2 Button6      e┃27    Button6 P1┃
 
  ┃GND            f┃28            GND┃
 
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
 
 
En un jamma estándar nos encontraríamos esto:<br>
 
In a standard jamma configuration we would find this:
 
 
 
 
 
  ┃                d┃26              ┃
 
  ┃GND            e┃27            GND┃
 
  ┃GND            f┃28            GND┃
 
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
 
   ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛
  
Se trataría de recolocar los cables de masa de los pines 27 y e en 28 y f dejando libres 26,27,d y e para soldar unos cables en dirección a un conector hacia el KickHarness.
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On the board have a extra pads named Kick and on the sides you have the numbering of each button and its player, we just have to solder the 6-pin connector that accompanied our board in the package and connect our extra pins there, you will see that the ground pins are missing but it is not necessary to connect them anymore that the masses of all the buttons should be common, if not, join a mass of buttons 1, 2 or 3 to a mass of buttons 4 on the CPO.
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La segunda opción es conectarlo a los puntos que tenemos en la placa con el nombre de P1B9 P1B10 P2B9 y P2B10, el nombre ya nos dice cuales son del player1 y cuales del player2 asi como el orden, boton 9 seria el boton 5 del kickharness y el boton 10 seria el boton 6,soldaremos ahí los cables hacia el conector.
 
 
 
Una vez terminado mapearemos de nuevo los controles.
 
  
Si ninguna de estas opciones nos convence porque no queréis soldar también existen unos adaptadores de KickHarness a jamma+ que introduce los botones a través del jamma y además trae incorporado como extra un voltimetro muy interesante, se llama ''JNX v1.3 Atlas Adapter''
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Once ended, we need to perform the remapping of the controllers.
[[File:atlas.jpg]]
 

Latest revision as of 10:13, 3 May 2020

The KickHarness is an external connector of the JAMMA used in CPS boards to provide to StreetFighter games three extra buttons by player.

How can we connect this extra cables in our RGB-Pi JAMMA?

  Kick
  ┏━━━━━━━━━━━━━━━━━┳━━━━━━━━━━━━━━━━━┓
  ┃P2 Button4      4┃6      Button6 P1┃
  ┃P2 Button5      5┃5      Button5 P1┃
  ┃P2 Button6      6┃4      Button4 P1┃
  ┗━━━━━━━━━━━━━━━━━┻━━━━━━━━━━━━━━━━━┛

On the board have a extra pads named Kick and on the sides you have the numbering of each button and its player, we just have to solder the 6-pin connector that accompanied our board in the package and connect our extra pins there, you will see that the ground pins are missing but it is not necessary to connect them anymore that the masses of all the buttons should be common, if not, join a mass of buttons 1, 2 or 3 to a mass of buttons 4 on the CPO.

Once ended, we need to perform the remapping of the controllers.